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Made this edit at 15yo, during the lockdown. Put most of my free time into it, spending around 3 months on it. I've utilized newly created tools for Rocket League editing like "cinematics buddy" that allowed you to export the replay/camera data into 3D programs, which made the VFX process a lot easier.















BEHIND THE SCENES
0:00
At first tested what was possible - which angles would hold up, and how to capture the effect with real cameras instead of rebuilding the world in 3D. We also planned the post workflow and its limits early, always keeping PinkPantheress's performance as the focus.
Original footage
VFX BREAKDOWNS
0:00
0:00
Made this edit at 15yo, during the lockdown. Put most of my free time into it, spending around 3 months on it. I've utilized newly created tools for Rocket League editing like "cinematics buddy" that allowed you to export the replay/camera data into 3D programs, which made the VFX process a lot easier.















BEHIND THE SCENES
0:00
At first tested what was possible - which angles would hold up, and how to capture the effect with real cameras instead of rebuilding the world in 3D. We also planned the post workflow and its limits early, always keeping PinkPantheress’s performance as the focus.
Original footage
VFX BREAKDOWNS
0:00
0:00

